New rules will be highlighted like this.
InfectedRP and it’s staff reserve the right to alter or change the rules as needed to suit the ever changing and evolving community we have built for you, the players. For that reason, please check the rules and announcements frequently. Thank you.
Explanation of terms:Spoiler
- OOC: Out of character, this should only be used when necessary, I.e there is an emergency: //GTG someone is at the door. //BRB need to use the toilet. ETC
- IC: In character. This means you are playing your character and your actions reflect that of the person you are pretending to be. We require everyone to be IC at all times when in the game server, unless it is an emergency. OOC is only allowed in text format and never in voice.
- KOS: Killing on sight, is when you kill a character without interaction or initiation or properly obtained rights. Certain interactions allow for KOS rights to be used. To learn more, please see rule 4.7.
- NLR: New life rule, is when a Player that has been killed is not allowed to return to the scene of the combat or remember certain parts of interactions leading to their death. To learn more, please see rule 5.7
- Perma-death / Perma-kill: This is when your character has been killed IC, and is not caused by deaths in firefights. To learn more, please see rule 5.8
- Perma death is when you fully kill off a character, this Character will have died in an rp situation, and is witnessed by one or more persons and you will not be allowed to play this character again.
- RDM: This is when you attack another player without reason or interaction, whether it be punching or shooting. No RP has come from the situation and it was entirely random.
- IBR: Invalid Base raiding. This includes entering a base without hostilities, as well as stealing, breaking or removing items from a base or it’s perimeter walls.
- Griefing: When you enter a base and dump items or destroy them for the purpose of making them useless to other players. This can also include intentionally making items ‘ruined’ in game, or breaking down walls/gates for no reason. You do not have to dump or destroy ALL of their items for it to be considered Griefing.
- Hostilies: This is when someone starts to create a hostile scenario in character. Hostile situations don’t necessarily mean initiations, but tense scenes in which two or more different parties come to disagreements which lead to action, through insult or other means (such as violence)
- Baiting: Using hostilities and creating tense situations purposefully to start a fire fight or an initiation from the other party. It can be anything from repeated insults and threats to forcing someone to initiate so that you gain kill rights.
- NVFL: No Value for Life. This means that your behaviors do not reflect a realistic person’s in that you are disregarding your safety and doing something that you know will get you killed. This may include intentionally disregarding orders during an initiation, or placing higher-than-life value on objects.
- Duping: When you use a glitch or other means to multiply items for use by any player. This is punishable by permanent ban. If it happens accidentally, contact a staff member immediately.
- Ruleplay: Using rules to your advantage. This includes using properly obtained kill rights invalidly, or abusing rules to gain the upper hand in character.
- Combat Logging: When you are the aggressor in a hostile situation and you log out before your combat timer is up (30 Mins).
- Base: A small, walled off area where someone can live or store their items. Usually no more than 3 small houses or one medium building (A warehouse or something similar) Can be held by solo players or a group.
- Settlement/Compound: A large, walled off area where many people live and store their items with multiple medium or large buildings, or many smaller buildings (usually 6 or more). Can be held by a large group, or a faction.
- GearRP Taking someone hostage, or robbing them solely for their gear. This means you are not providing decent RP and are only interested in their gear.
1.0 An applicant has a maximum of two (2) attempts to whitelist.
1.1 We do not accept any copy and pasted backstories or plagiarized. If found the application will get denied and you will be asked to make another attempt.
1.2 Players are encouraged to have a working microphone and use it when in game, text RP is also permitted.
1.3 It is mandatory to have at least a basic understanding of English.
1.4 You may not have any offensive words or pictures on your profile on any InfectedRP platform. This includes Discord, The Forums, Team Speak or even your character name in-game.
1.5 Players may not create characters that hold large influence over the Lore and/or server storyline. AKA Government Officials, local Military Generals, etc. Should questions arise regarding characters, please contact InfecedRP’s Lore Masters.
1.6 All players are required to make a "Character Page" and apply the name of their characters to the Launcher's Parameters before joining the server. Not doing so will result in the player being kicked from the server. You can find a tutorial on applying your character's name to the Launcher's Parameters here: Name Change Tutorial
1.6.1 You may not write your backstories in a way that you gain execution rights on a specific individual or group without said individual or groups permission. (This applies to both characters pages and group pages.)
1.6.2 Backgrounds may not contain explicit mentioning of pedophilia or rape as this is encouraging the violation of rule 4.0
2 Forums & Discord
2.0 Be respectful to others on the forums; Personal insults, verbal attacks, bullying, harassment, racism or sexism of any kind will not be tolerated. Being friends or saying things in a joking manner is not an excuse as tone is not present in text.
2.1 Refrain from posting spam or advertising other communities. Do not share exploits that could harm InfectedRP or DayZ.
2.2 Do not attempt to impersonate staff members or any community member, even if it is just a joke.
2.3 Glorifying banned players is strictly prohibited.
2.4 Players are responsible for reviewing the forums/discord for updates pertaining to the rules, modpack, or website. Ignorance is not an excuse for breaking rules and policies.
2.5 Do not post any racist, offensive, or graphic content on any platforms used by InfectedRP.
2.6 Do not post replies that add nothing to the conversation, are meant to ‘troll’, or are in a report/appeal you are not involved in. These are deemed Unnecessary Posts.
2.7 When dealing with text/image based offences that are not directly related to in-game offenses, screenshots from private messages and/or private discord or other sources may be used as evidence of an offense.
3 In Game
3.0 Players must stay in character at all times and react realistically. The player must value the life of their character, and to an extent, the lives of the characters around them. Not doing so is considered No Value For Life (NVFL).
3.1 At any time, a player may express that they are uncomfortable with the roleplay or it’s content. They may use OOC chat to do so. If they do so, you must respect their wishes and make an attempt to adjust the RP to suit their needs. This does not mean the scene must end or change directions entirely, it only means you must take their needs into account.
A: //I am not comfortable. Do you mind toning it down?
B: //Sure. What’s making you uncomfortable?
A: //I don’t want you to say racist things, anymore.
B: // Okay, I’ll stop. Sorry.
Reminder: Please keep OOC relevant and brief.
3.2 Keep your characters realistic. Unrealistic characters made to troll, meme, or intentionally offend players is considered BadRP.
3.3 Intentionally avoiding RP or speaking in OOC voice chat is not allowed. If you need to communicate OOC then use text chat and apply "//" before each post to indicate you are speaking out of character. Keep all OOC text chat brief, to the point so as not to be deemed excessive. Excessive OOC and avoiding RP is classified as "Bad RP" due to how it interrupts RP.
A: // Sorry I have to go to work
B: // No worries!
3.4 The abuse of exploits or game mechanics is strictly prohibited.
3.4.1. Loot cycling, duping, or glitching will result in an immediate and permanent ban from InfectedRP. If you have accidentally duped an item due to a server a restart, please contact a Game Master or above to have the item(s) deleted.
3.4.2 Players should not re-spawn until they see the “You Are Dead” message on screen eg, if he/she is unconscious then they must wait to wake up or die naturally.
3.5 Metagaming is strictly prohibited. Metagaming is the use of any external factors or knowledge that is not readily available to your character to affect the game or give yourself an unfair advantage. This includes going above and beyond the limits of the setting, environment or available personnel within InfectedRP’s Lore.
3.5.1 To utilize any form of 3rd party device to communicate you must at all times have a fully functional radio on your character, if that radio gets removed from your character you lose the ability to transmit information via 3rd party applications.
3.5.2 Watching a member’s stream and using the information within the stream for IC gain is considered ‘Stream Sniping’ and is considered a form of metagaming.
3.6 Streaming InfectedRP’s roleplay is done at the risk of the streamer. We allow mature content that may violate the TOS of Twitch and it’s affiliates, however, blatant disregard or violation of Twitch TOS based on knowledge of a player’s streaming constitutes harassment and will be punished.
3.7 Powergaming is strictly prohibited. Examples of power gaming are forcing permanent effects on other characters, like scaring, poisoning and etc. Exceptions are made when both parties agree upon it in an OOC manner.
A: //perms to scar
A: //perms to poison
3.8 Ruleplay is strictly prohibited. Ruleplay is when you hide behind/abuse rules so that you may get an advantage in game rather than prioritizing roleplay.
Group A captures Group B. Group A and B have had previous hostilities. Group A decides they want to execute Group B, even though B is complying and wants to negotiate in character. While it is in Group A’s rights to do so, it does not further their RP with Group B. After Group A is done killing Group B, the RP stops there. Nothing is gained from either side. This is an abuse of the rules and rights obtained by Group A and constitutes Ruleplay.
3.9 If a person should lose their items through fault of InfectedRP’s server or mods that we have installed, they may be reimbursed for their items if they can provide evidence of the reason the items were lost and proof of the items themselves before they were lost. InfectedRP and it’s staff is not responsible for items lost to bad decisions or DayZ’s broken mechanics or rule breaks.
4 In Game Hostilities
4.0 Players may spread rumors, true or false, so long as they aren’t pertaining to rape or pedophilia. Rumors cannot be used to justify base raids.
4.1 You are not allowed to impersonate a group or individual by claiming specifically to be them, for example claiming to be a specific group such as CDF or UN and giving them a name. In addition, you may not claim to be the owner of a base which is not your own or a member of your group's without approval from the owner. It is prohibited to wear official groups and factions clothing items.
4.2 Killing on Sight (KoS), also known as a Random Death Match (RDM), is strictly prohibited on the server. You must initiate or have kill rights before engaging in hostile actions with a player, group, or faction.
4.2.1 Mass KoSing, or Mass RDMs are subject to an instant ban. What constitutes a Mass KoSing or Mass RDM is determined by the staff on a case-by-case basis.
4.3 Initiations must be made clear with defined demands and consequences. Demands must be realistic and within reason for the person to do so. If initiating on a vehicle you must text initiate and give it time to make a full stop. You may not use radios, megaphones or P.A. Systems to initiate as you must be within chat range
4.3.1 If you are traveling with a group but are not in an official group or faction, you must all initiate separately. If you come across a hostile situation and wish to assist, you must initiate on that group before involving yourself.
4.3.2 When initiating on larger compounds or groups we require you to drop a text initiation as well as initiate over voice. See Rule 9.0.
4.3.3 If a player aims a weapon at someone this can be seen as an initiation. When scouting or doing recon on a Group, Compound, Base or Players, please use Binoculars or take the scope off of your weapon to use it.
4.3.4 Please ensure you are using the appropriate VOIP* range in order to be heard.
Yelling: 35 Meters
Talk: 20 Meters
Whisper: 5 Meters
*These are adjusted using the UP arrow on your keyboard to cycle through. See Video Example Here
4.3.5 A player may not force someone into a situation where their only option of removing themselves from that situation is by initiating on the offending party. This is called baiting and forces an unfair advantage by hiding behind rule armor.
4.4 During hostage situations both sides need to be providing to the roleplay rather than focusing on OOC feelings or objectives.
4.4.1 Attackers cannot ignore their hostages or the hostage’s needs. In every hostage situation, the hostage must be given Food, Water and Medical supplies. The hostage must be protected at all times e.g, from wolves, infected and players. It is your responsibility if the hostages die. After the hostage situation is over, the hostage must have a survivable chance e.g, Pristine food (opened), a purified water bottle/canteen or soda, and bandages must be given.
4.4.2 When searched, hostages must hand over items that are being searched for. For example: If an attacker is searching your character for radios/weapons, you must remove all radios/weapons.
4.4.3 Hostages must act realistically to the situation and remain in character.
4.4.4 Execution rights can be gained on a hostage only if they are non-compliant, prior hostilities exist, or you gain explicit permission from the player on an OOC basis. Once a character has been executed three times their character is considered perma-killed and may not be played again.
Non-compliant: Hostage does not follow demands, becomes an immediate threat to the attackers, or have group/faction members actively shooting at the attackers instead of negotiating for their release.
Prior hostilities: Hostage has robbed, attacked, or otherwise endangered the life of the attacker or the attacker’s group members
4.4.5 There is a 30 day cool down period required between executions. You may not execute the same person more than once within a 30 day period.
4.4.6 A Hostile Event will last for one (1) hour after line of sight has been broken (so you can no longer see the other party after hostilities have ended). This includes taking or having been a hostage, firefights or base raids.The attacker/initiator is not allowed to log for at least a half hour after hostilities have ended. Exceptions could be made in the case of a real-life emergency. If one of the party members wishes to log out sooner, they must ask permission from the hostage(s) or those initiated on prior to logging out. Permissions must be granted. Failure to do so will result in Combat Logging.
4.4.7 Kill rights are gained when a hostile party has attempted or has had a hostile interaction with you or your group/faction. The captive/victim has kill rights that last 2 hours after line of sight has been broken.
4.5 Focus on furthering the roleplay should be key focus at all times, the PVP aspect of the game should never be the main focus. We are all here to enjoy ourselves so always keep that in mind, don’t dominate other groups to the point where it leads to people leaving the community in anger. Keep good sportsmanship!
4.5.1 You may not initiate on someone based solely on gear they have or because you want their items. You also may not have a hostile situation, and not interact with your hostage, only to hover around their backpack while looting. You must provide RP to your hostages prior to and during looting. Failure to do so is GearRP
4.6 Once a player dies, they may not return to the place they died, or within 2 kilometers of it, for 1 hour. They cannot remember who killed them or what led up to their death thirty minutes prior. Your friends may tell you what happened if they survive the encounter and were directly involved. You may not switch characters and return to the area in which your other character died. This is also referred to as the "New Life Rule" (NLR)
5 Official Group & Faction
5.0 To be an official group/faction, the group must have an approved thread on the forums. To be considered a part of an official group or faction, you must be listed on that group or faction’s roster on their group forum thread. You cannot be the lead of, or be in more than one group at a time, nor can you have more than one character listed on a group’s official roster
5.1 Group and Faction sizes: Groups must have at least 3 or more members to start an official group. Factions must have 10 or more members to start it from scratch or transform group to official faction.
5.2 If your group/faction is involved in a hostile action while you are logged off, you are required to initiate prior to engaging in the hostilities. Not doing so is considered "Ghosting" as it grants an unfair advantage. An exception to this rule is in the event you are logging into your base when your base is being attacked, no re-initiation is needed in this instance.
5.3 Official Group members share KOS rights once a hostile party or a player has initiated on one of the group's members, the same rule applies to factions.
5.4 Group and Faction members activity will be checked every 2 weeks. If a member has been inactive for more than 2 weeks, that member will be given a 1 week grace period to become active again before being removed by staff. If a Group or Faction roster falls lower than the minimum numbers required, then it will be forcefully archived.
5.5 Groups and Factions may control a building or territories. A group may control a building, a small compound or a set of small buildings if they are strong enough to maintain it. If they are not strong enough to maintain a territory other hostile groups may push said group out of their territory. Therefore, a group or faction may try to control any territory they wish but if they aren't strong enough to hold it they can be forced out by other groups they have hostilities with.
5.6 Official Groups and Factions can have Allies supporting them. In the case of initiations, If you are allied with another official group and wish to support them, you must initiate on the hostile party to share KOS right with your allies.
6 Base Building
6.0 All Bases must have one form of entry that does not require a glitch or exploit to enter. It must consist of a closed off area surrounded by walls with at least one gate and a lock to be considered a protected base. If a wall is broken, and left broken, your base it open to being raided until it is repaired.
6.1 Bases must be built realistically, that means no floating bases and no glitch spots. If a base is built in a city/village or a compound build up to one wall height, not on top of existing walls. If the base is located in the forest or a castle you may restore/build whilst using a 2 wall height including existing walls. You may not stack watch towers over 6 levels. If there are any concerns about building ask one of our Game Masters or Admins.
7 Base Raiding
7.0 In order to raid a base you must be justifiably hostile towards the owners, groups, and/or factions who own the base. You must properly initiate before raiding the compound using both voice and text.
Person A initiates on Person B, Person A then goes to raid Person B’s base. This is an INVALID BASE RAID as no rights have been earned
Person A initiations on Person B, Person B then goes to raid Person A’s base. This is a VALID BASE RAID as rights have been earned.
7.1 During a base raid, players are not to grief. This means taking items from a tent or storage items and placing them on the ground to despawn. This also means to destroy or ruin items from said containers so that they cannot be used anymore simply for the sake of hurting other players ability to use it. You are allowed to take storage containers but you must either take all items inside said storage containers, or place them inside of another storage container that you are leaving behind.
7.2 In order to raid a base the owner(s) of the base must be present along with the following population (visitor or resident) inside the compound: (1) person for a solo player or any unapproved/"Dynamic" groups, (2) for an official group owned base (5) for a faction owned base.
7.3 Players who wish to raid a base must first confirm they have made contact with the base owner, initiate properly and only then may they attempt to raid said Base.
7.4 After a raid attempt has taken place, there is a mandatory cool down period of 48 hours, this cool down period acts as a recovery stage due to wounded and/or casualties that would have been obtained during this hostile act, during this cool-down, the raiding party may NOT partake in any raid for 24 hours and may NOT raid the same base for the entirety of the cool-down.
8 Faction Wars
8.0 Only factions can declare war. Upon a declaration of war being made public both sides have to agree to a best of 5 in terms of major battles. These major battles would include attacks on the opposing sides’ base or territories.
8.0.1 A proper declaration must be announced on the forums.
8.1 The loser must face repercussions as they were discussed ahead of time, when both sides were declaring war.
8.1.1 Repercussions of losing battles is not valid. Only repercussions of losing the entire war. Furthermore, Permanent death and archival is not off the table, but must be agreed upon by both sides. (If you want them to Perma or archive if they lose, you must agree to the same if you lose.)
8.2 After two factions have finished fighting the war, they are placed on a one week cool-down in which they cannot attack each other. This includes base raids, initiations and direct hostile actions. This does not include back talk, or verbal disputes.
8.3 You must RP your injuries sustained from each battle within your Faction’s war. You cannot participate in more than 2 out of 5 battles if you have lost 2 battles in a row as your injuries would be too extensive to fight. If you are captured and executed during the war, you are no longer allowed to participate in any battles.
8.4 Failure to protect your base, the people living within, or those helping you win the war are your Factions Responsibility, you should choose your company wisely.
8.5 Another faction may join yours in their declaration of war, using the means mentioned in rule 8.0.1. Once the declaration is made, they adopt their allies terms of loss, including permadeath and archival if that was agreed upon prior as stated in rules 8.1 and 8.1.1
8.6 The winning faction may opt to take over their enemies’ base if they should win. If that is the case, the entire base (the base itself and everything inside) is therefore their property to do with as they please.
8.7 You are allowed to dismantle, destroy or move belongings from the losers base to your own property or chose to move into the losers base and inhabit it. To hold both properties, (The losers base and your own) you must have the remaining manpower to do so. We require a minimum of 12 people (A theoretical number of 6 occupants at each property) to maintain a base. Lack of numbers requires forfeit of one of the properties and a public announcement of abandonment must be made.
8.8 To end a war, you must win 3 out of 5 battles, or make a declaration of ceasefire/peace. The opposing side must agree to the ceasefire/peace declaration for war to end before the 3 out of 5 battle rule (rule 8.0) ends the war declaring someone a winner anyway.
The Admin team can and will utilize a voting system in order to obtain certain verdicts, based on what could be viewed as questionable areas in the rules.
In areas where loopholes or grey areas are brought up, rather than strictly by the rules, the staff team have the authorization to act upon their interpretations of the rules to reach an agreeable verdict or solution.
InfectedRP staff who are potentially biased, or involved in any way, will not be permitted to vote, verdict or punish in any events whereby they may be deemed biased. Whether due to group affiliations, prior affiliation, drama, fights or friendships. This is to make verdicts and punishments more fair for the community as a whole.