I have attached a document that outlines my issue with a problem I feel is present in the current form of DayZ that we have. Please read it if you have the time and let me know your opinions on the subject.
Hostile RP and the issue of necessity V.S. want
Hello, today I would like to talk about a topic that has been on my mind for a while. There is a big problem with Hostile RP and the reasoning behind people doing it. In this paper I will go over a few topics including: “The food problem, what I think can be done to solve this problem, and some counterarguments people have for my point.
The first thing I would like to go over is the food problem I believe is present in DayZ. Whenever you think about an apocalypse it is usually hand in hand with starving people, and the lack of infrastructure that we have all become dependent on, as of the onset of modern technology. This is not present in the game even though full control of it is available. Even at a year into the outbreak you can still find cans of food and drinks like they are candy. This leads to the problem of people not running into the survival situations that make post-apocalyptic scenarios so fun to roleplay. You will find that there is a never-ending supply of food that causes a lack of necessity and conflict in relation to people starving to death. In the end of the day you are not robbed because you have food and someone doesn’t, how generally apocalypse scenarios go down. You are robbed because they like your gun or your shirt, or you said something that offended them. This leads to hostile RP being very shallow and lacking, as the reasoning behind a robbery is not the necessity of food but the want to rob someone for the fun of it.
The second thing I would like to talk about it how this issue could be solved. I feel that if the loot table was tweaked to slowly phase out canned food and drinks spawning, people would be pushed into farming and hunting far more than they are currently. In extension this would allow far more RP within compounds and large trade hubs as people would be forced to enter these areas to get food and water. In the end we cannot all be nomadic in nature as in a real-life scenario it simply would not be sustainable. I feel that people focusing on finding and keeping sustainable sources of food would provide an outlet to avoid the drama and toxicity that comes from having everything you would ever need. At the present moment the surplus of food does not make survival hard and in a roleplay situation based entirely around survival and the stories included in it, there is no survival other than gun fights and unlucky zombie spawns.
The last thing I would like to touch on is a couple of counter-arguments. I understand that a system like this might be hard for new players. But I will ask this question. How much better would it make it to find a hunting rifle and how much would you be willing to do to keep your access to food. This would progress roleplay for new players entering the community as they would be immediately in a survival situation with real threat. Another argument I have heard is for current compounds and keeping a supply of food within them. I have heard people mention that they don’t think this would be a good idea because it could destabilize the RP infrastructure already in place. I will counter this by saying that a focus on farming and hunting to get more food to a compound would provide a large amount of roleplay.
In conclusion, I feel that a decrease in the spawning of canned food, that at this point in an apocalypse would not be present, would greatly increase roleplay situations that could come from it. At its present state this community has no reason to worry about physical needs such as hunger and thirst and in the lack of direction caused by this drama and in-fighting are the only directions to go. I would like to plead that a change be made to further progress the RP that is present here and to allow more depth in its place.